![]() LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - supports SSL with OpenSSL/1.0.2g LogPackageLocalizationCache: Processed 2 localized package path(s) for 2 prioritized culture(s) in 0.000090 seconds LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used. LogInit: Overriding locale with game user settings culture configuration option (en-US). LogInit: Overriding language with game user settings culture configuration option (en-US). LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogUObjectAllocator: 35840 out of 0 bytes used by permanent object pool. ![]() LogUObjectArray: 211 objects as part of root set at end of initial load. LogAssetRegistry: FAssetRegistry took 0.0087 seconds to start up ![]() LogMemory: Process Virtual Memory: 53.95 MB used, 53.95 MB peak LogMemory: Process Physical Memory: 27.30 MB used, 27.30 MB peak LogMemory: Platform Memory Stats for Windows LogMemory: Memory total: Physical=15.9GB (16GB approx) LogInit: High frequency timer resolution =3.703978 MHz LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Base directory: F:/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win64/ LogInit: Command line: “F:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32.\Portal\Binaries\Win64\EpicGamesLauncher.exe” -SaveToUserDir -Messaging LogInit: Branch Name: ++Portal+Release-Live LogInit: Compatible Engine Version: 4.18.0-3656250+++Portal+Release-Live LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin MessagingDebugger LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogTaskGraph: Started task graph with 4 named threads and 11 total threads with 1 sets of task threads. LogPlatformFile: Not using cached read wrapper LogInit: WinPlatform: Running 64bit OS: true LogInit: WinPlatform: Running 64bit App: true LogInit: WinPlatform: Process integrity level: Medium LogInit: WinPlatform: Process is elevated: false LogInit: WinPlatform: Process ran as admin: false LogInit: WinPlatform: User is admin: true LogWindows: FileExists returned 0 for Module VtuneApi32e.dllĪppSettings: Version: 6.4.0-3656250+++Portal+Release-LiveĪppSettings: CommandLine: “F:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32.\Portal\Binaries\Win64\EpicGamesLauncher.exe”ĪppSettings: bAllowMultipleInstances: falseĪppSettings: bIsExecutingAutomation: false LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi32e.dll. LogWindows: FileExists returned 0 for Module VtuneApi.dll LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi.dll. ![]() ![]() LogWindows: FileExists returned 0 for Module VSPerf140.dll LogWindows: LoadLibraryWithSearchPaths failed for file VSPerf140.dll. LogWindows: FileExists returned 0 for Module aqProf.dll LogWindows: LoadLibraryWithSearchPaths failed for file aqProf.dll. ![]()
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